AQUAKILL PATCH 1.11
AQUAKILL V1.11 PATCH NOTES
Highlights
- To address lack of direction for the player on the maps, there is now a objective arrow always pointing at the next checkpoint for the player
- HUD now features an info panel that tells what the player has picked up recently
Maps
- Maps have more checkpoints
- Map 1 enemy amounts have been reduced slightly
- The Obstacles the player must clear now have a countdown if there are enemies active on the map. If all are killed this countdown is skipped.
Guns
- Flechette Rifles now autoreload when out of ammo
- All flechette shots have been rebalanced to hit more easily.
- Torpedo Maw shoots faster but deals less damage, max amount of torpedoes carried has been increased.
- Inspector Drill range has been increased.
Enemies
- Hunter now has a small resistance against projectiles to make the Splitshot projectiles slightly less effective against it.
- Hunter HP reduced drastically
- Hunter damage increased
- Hunter projectile hitbox scaled down
- Snapper damage reduced slightly
- Zapper Damage reduced slightly
Bugs
- Fixed Torpedo Maw ammo not updating on load
- Fixed music not resetting to calm when moving maps while enemies are on the field
- Fixed the player sometimes falling under the map
Files
Get AQUAKILL
AQUAKILL
An underwater movement shooter with crashing, dashing, and smashing the evil fishes!
Status | Released |
Authors | DancingSoldier, eucarious, Johanrah, yoker (Aleksi Lummila)๐ณ๏ธโ๐, Emebot |
Genre | Shooter |
Tags | First-Person, Movement Shooter, No AI, Singleplayer, underwater |
Languages | English |
More posts
- 1.11 Hotfix A46 days ago
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